Guts of Glory

Just three guys living in New York City, making games.

Zach Gage is a game designer, programmer, educator, and conceptual artist from New York City.

His work often explores the power of systems, both those created by social interaction in digital spaces, and those that can be created for others, through the framing of games.

An Eyebeam Alumni, he has exhibited internationally at venues like the Venice Biennale, the New York MoMA, FutureEverything in Manchester, and the Centre for Contemporary Art Ujazdowski Castle in Warsaw.

His work has been featured in several online and printed publications, including The New York Times Magazine, Edge Magazine,, Neural Magazine, New York Magazine, and Das Spiel und seine Grenzen (Springer Press).

zach's twitter

Jess Worby  is a visual artist who creates fine art, comics, and illustrations. He is also an independent curator and art director. He is the creator of a 46-page comic called A Walk in the Park, Things I Like: A Kid's Book, and a mountain of sketchbooks that threatens to topple him.

His work seeks to confront the strangeness of life and the places where fiction and reality meet. He likes to imbue his drawings with impossible elements and weird energy that could not exist in nature. He is available for commissioned projects and gallery inquiries.

Clients have included Blue Man Group, Source Media, Koyama Press, and BĂ©rard Associates. His work has been featured in web and print publications such as Rabid Rabbit, Studio Visit Magazine, The Colgate Scene, American Illustration, and various weird zines.

jess's twitter

Jesse Fuchs is a boardgame designer and historian. He teaches about game design at the NYU Game Center, and his open-source chip-and-dice game system, Tic-Tac-Totum, was a Finalist in the 2010 Indiecade. He is currently working on an ebook about the folk origins of Monopoly and its general implications for game design.

jesse's twitter

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